Wonder Makers
⚠️ Part of Creative Innovation Qualification challenges.
Wonder Makers invites learners to reimagine education and design a learning experience they would truly want to be part of. They explore the skills and abilities their generation needs for life, and turn these insights into joyful, engaging ideas for the classroom. Through research, creativity, and planning, they begin to shape what it could take to bring their vision into real schools.
Target age
15-18 (CTQ resources)Duration
40hLessons
5

Lesson 1
Follow your curiosity
Learners will explore why education looks different across subjects, schools, and countries, and begin to question how learning could be shaped in new ways.
Lesson 2
Dream on
In this part of the challenge, learners will use their insights to dream up a learning experience that brings joy, sparks curiosity, and builds the skills young people need for the future.
Lesson 3
Build resilience
Learners will explore how to turn their learning idea into a real experience by identifying the funding needed to cover resources and materials.
Lesson 4
Tell us your story
Learners will step into the role of investors by listening to each pitch, asking thoughtful questions, giving constructive feedback, and choosing one idea they believe is worth investing in.
Lesson 5
Learn for life
Learners will reflect on their strengths and areas for improvement by identifying how they demonstrated key skills and where they could develop further.



















